pathfinder wrath of the righteous relics

Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Commentdocument.getElementById("comment").setAttribute( "id", "a0e9b6174767a287ee95c4769db2fa5e" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Option 2 +2 enhancement bonus to strength. I assume they correspond to the order Ive listed the options, but not entirely sure. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). The affected creature suffers 1d4 unholy damage for each scorch. Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Valor Book: Paperback 22 - 10 - 2013 Product ID: 1540110615401106 Option 1 +6 enhancement bonus to charisma and intelligence. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Pathfinder: Wrath of the Righteous - Crusading 101 Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Option 2 These glasses are made of very thick crystal. I assume they correspond to the order Ive listed the options, but not entirely sure. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. There are a few attack events and enemy armies will come at you, but I have not found as of yet, a hard timer. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. The creature is staggered and loses 1 hit point each round. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 1 +2 enhancement bonus to constitution. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. This effect stacks up to 3 times and persists for 1d4 rounds. Option 2 +2, this weapon glows with an invisible flame. You are set! It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). This is a great guide. For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. The affected creature suffers 1d4 unholy damage for each scorch. The relic of Baphomet's fire have been fixed with the gloves. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Option 1 +5, Vicious, whenever the wielder lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. This effect lasts 1d3 rounds. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. If On A Winters Night, Four Travelers 100% Secret Achievements Guide, DELTARUNE How to Solve GIASFELFEBREHBER, After writing down the possibilities, i figured out the answer to the Blue Glyph puzzle at the Core Of The Riddle. All Traits in Pathfinder Wrath of the Righteous Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. Opening | Pathfinder Wrath of the Righteous Wiki Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder Wrath of the Righteous Unique Items and Locations, Pathfinder Wrath of the Righteous Unique Armors and Locations, Pathfinder Wrath of the Righteous Unique Weapons and Locations, Pathfinder Wrath of the Righteous Unique Accessories: Necklaces and Rings, Pathfinder Wrath of the Righteous Mythic Abilities, Spells and Feats, All Spells in Pathfinder Wrath of the Righteous, College Kings Walkthrough & Complete Guide (All Scenes), Plan B: Terraform Planning For City Growth, PUBG Vikendi Map (Bear Cave, Bunkers, Lab Camps), Soul Knight All Gift Codes (March 2023) Free Gems & Items, Star Stable Codes for Star Coins, Star Rider & Clothes (March 2023). Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. 20 units per day. The enemy also suffers -2 penalty to all saving throws until the end of combat. This effect lasts 1d3 rounds. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Option 1 +5, made of crystals and can be worn by a druid. A new CRPG based on the Pathfinder TTRPG and sequel to Pathfinder Kingmaker! Pathfinder: Wrath of the Righteous - Enhanced Edition, This item has been removed from the community because it violates Steam Community & Content Guidelines. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Option 3 You can activate this ring to create an almost transparent silver lining that connects all party members in a 30 feet area. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. restore a variety of relics and more. Note that using mods disables Steam achievements. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Instead it deals (1d6 + 1 per two caster levels) points of damage. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. If you have the Trickster mythic path, have him initiate you into the faith to receive Crypt Key (if you don't, he dies after you leave, meaning you lose him as a vendor). You can simply drag & drop the archive to the box in UMM. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. If an attack of opportunity was a critical hit, the enemy is staggered. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Posted on October 21, 2021 July 14, 2022 By saadtariq Character traits are abilities that are not tied to your character's race or class. Option 2 +4 physical perfection, whenever the wearer kills an enemy who had full health with a single hit, all enemies in a 30 feet radius become staggered for 1 round. Option 2 +5, made of crystals and be worn by a druid. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Wrath of the Righteous - PathfinderWiki You become immune to fire damage, but gain weakness to cold and holy damage. Option 2 These glasses are made of very thick crystal. Option 2 These glasses are made of very thick crystal. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Voice of the Cursed Bard Amulet Option 2 - it is increased by 50% rather than 150%. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Unsure if this will come out as a club or not.). Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Also has an option to disable au Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Pathfinder: Wrath of the Righteous Mythic Path Abilities Guide, Pathfinder: Wrath of the Righteous Secret Ending (Ascension Achievement Guide), Pathfinder: Wrath of the Righteous Enigma Puzzle Solution. Its difficult to see through them thus the wearer suffers a -2 penalty to attack rolls. The affected creature suffers 1d4 unholy damage for each scorch. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Pathfinder: Wrath of the Righteous - Where to Find the Storyteller Option 2 You can cover yourself in an invisible corrupted fire. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Pathfinder Wrath of the Righteous Relics Copy of Sheet1 Soulshear Glaive,+3, Adamantine,+2 daily uses of lay on hands, fervor and channel energy. It is unusual to find so much cheer in a person with such a dark past. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. You'll find this temple slightly west of Drezen. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). (This one currently shows up as null when moused over in crusade mode.). Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. The wear also gains a +1 insight bonus to attack rolls against outsiders. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Pathfinder: Wrath of the Righteous review | PC Gamer To obtain it I had to add the relic to my inventory through toybox. 2 Item Locations. Option 3 +2 enhancement bonus to intelligence. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. In addition, whenever the enemy who has been hit by the wearer at least once, takes fire damage from any soruce, it suffers a -3 penalty on all saves for 2 rounds. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. A new update 2.0.6k has arrived for Wrath of the Righteous on PC! All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); All content cited is derived from their respective sources. Option 2 +3, radiant. They also gain a +10 competence bonus on lore (nature)skill checks. Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. Let's Play Pathfinder Wrath Of The Righteous. If you think I've missed a relic, or have extra information you'd like me to add, then please let me know. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Other Pathfinder Wrath of the Righteous Guides: Unique Items List; Cheats (Trainer and Mod) Secret Ending; All Pathfinder WotR Guides; Unique Items List. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. 20 units per day. All critical hits against this creature deal additional 3d6 piercing damage. Your email address will not be published. Option 3 +2 enhancement bonus to intelligence. Option 1 Whenever the wearer of this ring deals sneak attack damage for the first time in a fight against an enemy, that enemy becomes filled with paranoia. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. This web also deals 1d6+3 bludgeoning damage each round. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. Guide to all the mythical quests in Pathfinder: Wrath of the Righteous Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. Pathfinder Wrath of the Righteous Unique Shields and Locations However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 1 The owner can activate this item once per day. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Updated: 08 Sep 2021 05:53 Opening is a Quest in Pathfinder: Wrath of the Righteous. Option 2 +2 enhancement bonus to charisma. This item will only be visible to you, admins, and anyone marked as a creator. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Talk to Odden, Regnard and Taerill. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Option 1 +2, +2 scared bonus to fortitude saving throws. By clicking View Page, you affirm that you are at least eighteen years old. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. I'm not joking. A successful saving throw negates the blindness and halves the damage. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. This is a great guide. Option 1 +2, +2 scared bonus to fortitude saving throws. cRPG Bro 21.6K subscribers 27K views 1 year ago Learn how to get the most powerful Crusade Relics in PF:WOTR! Affected creature becomes more fragile, getting -2 penalty to AC. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. Such mark can only be on 1 target at a time. And strange to see a former thief and a street urchin wearing the shining armor of Iomedae's paladin. Pathfinder: Wrath of the Righteous - How to Romance Queen Galfrey Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength (Not clear if both intelligence and strength both grant a damage bonus.). When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). A successful fortitude saving throw (DC 36) halves the damage. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. You become immune to fire damage, but gain weakness to cold and holy damage. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Inside, interact with the statue, which will make Kyado very nervous.. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. You become immune to fire damage, but gain weakness to cold and holy damage. Moving the relics and remains will mean more people will come to Drezen to pay homage to Delamere. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Bardiche/Heavy Pick (both options come with same enchantments) . Wrath of the Righteous. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Act 3 - First Retriever - Padded Armor/Shirt. Valve Corporation. Read the full list: store.steampowered 149 56 r/Pathfinder_Kingmaker Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. This shield also deals additional 2d8 points of holy damage to undead creatures. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. He then gives the treasures to you. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds.

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