9th Edition Imperial Armour Compendium: The Goonhammer Review Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. He might be an Elite or an HQ (listed differently in the points values vs his datasheet), but either way hes clearly worth taking. for open , narrative and matched play. Warhammer 40k - Imperial Armour - Index - Forces of Chaos.pdf download. We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost.). All of them can outflank, too even better. Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! Adrasite Spears remain unchanged (and mostly garbage anyway). Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. Ill have to use my converted tech priest as a Warpsmith I guess. Boo. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. The Hellcrusher claws have added a sweep mode for clearing out smaller units very helpful and the Scorpion cannon now fires 15 S5 1 damage shots instead of 10 S6 2 damage shots. Credit: Jack Hunter. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. The Kharybdis Assault Clawmight be for you. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. I've been working on some seriously unwell looking vampires! https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. 47.8M . Sicaran Omega. Now, sure he's a bit less survivable with t7 (and not a 4++ in cc, oh noooo) but his guns are sort of better and he's so cheap. There are a couple of grumbles about missing units that are still available that do not have profiles, and sadly a few formatting errors here in there with incorrect battlefield roles and power values, which is a little bit of a disappointment in a 40 book. Blood Angels Sicaran Omega. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. If there are units that I think are still worth it, Ill note them below. Unless youre set on bringing fancy weapon options, stick with the codex version. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. One small complaint I have here is that it looks like the Force Org icons for the Command Squadron and the Squad are reversed with the command squad in fast in error! Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! Its great to see all these characters represented still, as a lot are from very old IA books. Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! The good news is, it gained 4 wounds. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Credit: Jack Hunter. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. Most notably, its aura now has a 6 radius, making it even easier to use it to shield your forces. I think theyll kind of fight with each other for the same role, but both have their advantages. Kind of everything else. It had a good run. Thunderers go down quite a bit in points, but lose Grinding Advance. Wait, WHAT!?! Void shields have also been completely redesigned and are no longer a confusing degrading not-invulnerable save. The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! are! It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! Imperial Fists Astraeus Super-heavy Tank. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Weve seen a bit of that thus far in 9th, with hangover 8th Edition rules throwing up a few very powerful choices in the Edition transition, while other units are complete trash at their Chapter Approved costs. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. The Firepike is now 15 range, so a 3 boost which is neat. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! Their Phoenix Lord, Irrylith, is less exciting, mostly just being a damage dealer, but isntawfully statted for what he is, certainly looking more appealing than, say, Fuegan. Why are there no pictures of the vehicles. Astraeus! Look, theres atonof content to cover here and weve barely scratched the surface. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. Relic Contemptor Dreadnought. Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Finally, theHades Breaching Drill looks kind of great now its been detached from the mandatory tag-along veterans, so you can take them as a separate squad as desired, and its melee attacks have been charged up, both getting d3+3 instead of d3 and being flat D3 against most targets and flat D6 against vehicles. Imperial Fists Deimos Vindicator Laser Destroyer. 2+ save Venatari, wtfffffffffff. Goonhammer and Stat Check are Teaming Up! Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! of Forge World units that, at the time of printing, are supported. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. Instead, weve lasered in on our areas of expertise and pulled out what we think the winners, losers and other notable changes are for each faction, aiming to give you the lowdown on the things that matter most. The only other change is to the bombs, which is drastically different. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. All the titans are winners. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt! Additionally they are now only 26 wounds instead of 27 (including the Lancer). After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. Inside Imperial Armour Compendium - Warhammer Community [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. The Sentinel has historically been the better unit, but the Stalker is nowso cheap that I actually might give it the nod as the superior option just as a throwaway push unit. imperial armour compendium 9th edition pdf trove Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. RIP. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. Theycould be OK spammed withGunnery Experts. Of the various suits, the Rvarna feels like the big winner. Definitely usable. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. Thanks, guys. Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. Someone at Forge World really loves drills. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Next up, Im a bit more tentative on this but Ithink Shadow Spectres end up more attractive as a general pick than they used to be. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. Massive thanks to @warhammerofficial for sending us a free review copy of Angron! Otherwise unchanged. Imperial Armour Compendium Review. You can find out more about which cookies we are using or switch them off in settings. 21.8M . With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! How many primaris can it transport? I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. The bad news is, the Kytan went up 10 points. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! Custodes Telemon Dreadnought. STAREVER Company Profile | ROUBAIX, HAUTS DE FRANCE, France And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. The big greater daemon models are still neat, but you arent really going to field them. Depending on how the meta moves, this could help or hinder the Ares. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. Its much easier now to drop in a single thing without needing to fill out an additional slot, but youre less likely to be taking multiple. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! Today we see the new Imperial Armour Compendium up for pre order from Forge World! The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. [2] It also includes : One Regimental Doctrine for the Death Korps of Krieg, designed to work with Codex: Astra Militarum [2] With a big laser: cooler. Thats especially true because. This tank was utter garbage ever since it released, being essentially a bunch of plasma guns that could overheat to have fewer shots. In addition to being recommendations and not rules, theyre just kinda boring. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. Weapon profiles and the stat line stayed exactly the same, its just firing half as many shots. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. PDF Warhammer 40,000 - Imperial Armour Compendium.pdf - 9th Edition the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. Grav tanks and the Ares. Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. None of them.and all of them. Terrax-Pattern Termite. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! Chaos codex trove The Air, Water, and Fire element types can carry the following effects. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! Venatari Custodians[ CORE]: Woo buddy, am I excited. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. Someone out there was listening, because this was always the fix it needed. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. The Imperial Armour Compendium is available to pre-order from Friday. Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. Thats exactly it. A nice little boost overall. This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. They killed my DKOK, thanks a lot after buying a Gorgon. [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. At a high level, you generally see: With that out the way, on to the factions. Only once all shields are down can you start pumping damage into the Titan itself. Both options are now a pretty substantial firepower boost. But usable. Rob: Surprise! Fundamentally, you spend 130pts on a unit and they have a very strong chance of popping out of DS and immediately picking up 100pts+ of Gravis models. imperial armour compendium 9th edition pdf trove. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. SYNLAB HAUTS DE FRANCE Company Profile - Dun & Bradstreet TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. If you disable this cookie, we will not be able to save your preferences. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. It lost the ability to shoot twice. Our two favorite dreads have decided to take a little break from carrying marine lists. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. (LogOut/ We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. Really like the changes so far! Warhammer 40,000 Imperial Armour Compendium - Forge World 40k 9th They also, while alive, provide a 5+ invulnerable save. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. What about the new thunderhawk rules? The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. Definitely seem fine here, as you reduce the variance risk a lot. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved.
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